Improving the Flow of 4e: Taming the Combat Beast

One of the leading frustration points in 4th Edition is how long combat can take to resolve. It’s happened to the best of us: we’ve set up an elaborate encounter, complete with cool terrain effects, surprise ambushes, weather, the works. The problem is, now your combat encounter is taking 2 hours to complete and the attention span of half your party is waning fast. You could tone the encounter down, but then it wouldn’t be as interesting. This frequently manifests when the players all choose to just use At-Will powers, either because they’re used their dailies up or they’re preserving them for anticipated future encounters, and the fight drags on slowly.

An underlying problem this exposes is that a lot of us are trained to run combat all the way through until the last opponent (or player!) drops. This is well and good from a completionist’s perspective, but there are many ways you can make combat go a bit faster without sacrificing the parts which make things fun for your players. So, for today’s article, I’ll be focusing on techniques you can use to speed up combat itself. It’s worth noting that while 4th Edition is what spawned this discussion, many of these techniques can be applied to other roleplaying game systems as well.

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Warbands Sample: Goblin Skullcleaver War Party

In my previous article I introduced the mechanics for taking a low level creature and raising him up to a mighty Warband, thus creating a deceptive and real challenge for a higher level party. This time, we’re going to take an example creature and help him fight a Level 11 party.

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Warbands: Making Low Level Creatures a Mid Level Threat

 


Orcs Banding Together to Form a Warband

We all start our heroic careers somewhere. Often, it’s against the lesser races like Goblins and Kobolds. But, being a hero means you have to get your hands dirty and bring down an uprising, or a band of troublemakers. How hard this is depends on how experienced you are, of course, and eventually such tasks become trivial. The following two tales have a similar sound to them, but with a distinct difference. Roll the tape!

Tale 1: The stillness of the morning was short lived, Rygar knew, and a minute later he knew why. The long, drawn out blare of a warhorn echoed across the valley. With the wave of an invisible hand, the fog over the battlefield cleared suddenly. Across the grassy field, four goblins stood wielding scimitars and spears, shouting jests in their gutteral language. Gripping his battleaxe and drawing on his three ranks of Barbarian training, he charged across the field to answer their foul challenges.

Tale 2: The stillness of the morning was short lived, Rygar knew, and a minute later he knew why. The long, drawn out blare of a warhorn echoed across the valley. With the wave of an invisible hand, the fog over the battlefield cleared suddenly. Across the grassy field, four goblins stood wielding scimitars and spears, shouting jests in their gutteral language. Gripping his battleaxe and drawing on his twelve ranks of Barbarian training, he charged across the field to answer their foul challenges.

 

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